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Greed corp review
Greed corp review




greed corp review

Other strategy games have hinted at the risk of abusing resources, but Greed Corp uses this message as its central theme and gives it an unavoidable tactical role. Opposing teams will soon consume the map itself in a rather bleak, destructive display of greed, often leaving the victor on a solitary, single tile of land asking themselves if it was worth it. Extracting currency from the ground causes it to crumble and eventually tumble into the abyss below, taking units and structures with it. The arenas are formed out of impossibly tall rock columns elevating the battles into the clouds. This doesn’t leave the player with a lot of breathing room when trying to fight a war on three fronts, and ends up being comically short on some of the more fragmented maps. Every move plays a significant role in the outcome of the game, but since a 60 second limit is imposed on each turn, there’s clearly no time for beard-stroking. Instead of being decided by a dice roll, combat is based around numbers: two beats one and three beats two. Greed Corp gives you three types of structures and one unit type. As a proof of concept, or maybe to encourage online multiplayer, Greed Corp has taken the genre simplification to a quick-fire extreme.

greed corp review

All of the recognizable elements of a strategy game are present in Greed Corp: you build structures, train units, and farm resources while viewing the action from an overhead perspective.






Greed corp review